// // Created by pranshav on 11/6/24. // #include "gameplay.h" using namespace std; void createPlayer(string s){ if (s=="Random"){ RandomPlayer player1 = RandomPlayer(); } else { StrategicPlayer player1 = StrategicPlayer(); } } int main() { //Input rows and cols int rows, cols; cin>>rows>>cols; char c1,c2; string p1,p2; Scores *scoreList = new Scores(); //Input player 1 cin>>c1>>p1; scoreList->addScore(c1); //Input player 2 cin>>c2>>p2; scoreList->addScore(c2); Points *temp = new Points(2*rows-1, 2*cols-1); Points *stepList = new Points(); RandomPlayer if (p1=="Random"){ RandomPlayer player1 = RandomPlayer(); } else { StrategicPlayer player1 = StrategicPlayer(); } if (p2=="Random"){ RandomPlayer player2 = RandomPlayer(); } else { StrategicPlayer player2 = StrategicPlayer(); } Board *board = new Board(rows, cols); // board->printBoard(); Gameplay gameplay = Gameplay(); while(true) { if (temp->getSize()==0) { cout<<"END"<push(move); board->updateBoard(move.player, move.x, move.y); bool newTurn = board->evenRowBoxComplete(move, *scoreList, 2*rows-1, 2*cols-1) || board->oddRowBoxComplete(move, *scoreList, 2*rows-1, 2*cols-1); if(newTurn) { goto j2; } if (temp->getSize()==0) { cout<<"END"<push(move); board->updateBoard(move.player, move.x, move.y); newTurn = board->evenRowBoxComplete(move, *scoreList, 2*rows-1, 2*cols-1) || board->oddRowBoxComplete(move, *scoreList, 2*rows-1, 2*cols-1); if (newTurn) { } } } else if (p1=="Strategic" && p2=="Random") { gameplay.randomFirst(c1, c2, rows, cols, player1, player2, board, stepList, scoreList, temp); } else if (p1=="Strategic" && p2=="Strategic") { } } } // temp->printArray(); board->printBoard(); scoreList->printResults(); delete board; delete scoreList; delete temp; delete stepList; return 0; }