set data to NULL by default

This commit is contained in:
Sandipsinh Rathod 2024-10-11 16:55:23 -04:00
parent 76a1ddd26a
commit 388a52eca1

@ -17,9 +17,11 @@ struct myPair {
T1 first;
T2 second;
myPair() : first(), second() {}
myPair() : first(), second() {
}
myPair(const T1 &first, const T2 &second) : first(first), second(second) {}
myPair(const T1 &first, const T2 &second) : first(first), second(second) {
}
};
// -------- END PAIR IMPL --------
@ -60,6 +62,7 @@ string toString(int x) {
int max(int a, int b) {
return a > b ? a : b;
}
// -------- END HELPER FUNCTIONS --------
// -------- START RAII HELPERS--------
@ -111,6 +114,7 @@ public:
myVec() {
capacity = 0;
length = 0;
data = NULL;
}
myVec(size_t size) {
@ -284,7 +288,7 @@ void bubbleSort(myPair<char, myPair<int, bool> > *a) {
void printScores(int *points, char blacklist) {
myPair<char, myPair<int, bool> > *arr = static_cast<myPair<char, myPair<int, bool> > *>(alloc(
26 * sizeof(myPair<char, myPair<int, bool> >)));
26 * sizeof(myPair<char, myPair<int, bool> >)));
for (int i = 0; i < 26; i++) {
myPair<char, myPair<int, bool> > p;
@ -316,10 +320,10 @@ void printScores(int *points, char blacklist) {
for (int i = 25; i > -1; i--) {
if (arr[i].second.first != -1) {
pt "Player " << arr[i].first << " has " << arr[i].second.first << " boxes" << (
(i == 25 || arr[i].second.second) && arr[i].first != blacklist
(i == 25 || arr[i].second.second) && arr[i].first != blacklist
? arr[i].second.second
? " (tie)\n"
: " (win)\n"
? " (tie)\n"
: " (win)\n"
: nl);
}
}
@ -333,11 +337,11 @@ bool isValidMove(int x, int y, char **board) {
}
void addPoint(
int *points,
char **board,
int x,
int y,
char player
int *points,
char **board,
int x,
int y,
char player
) {
if (board[x][y] == ' ') {
if (points[normalize(player)] == -1) {
@ -350,13 +354,13 @@ void addPoint(
}
void solveVertical(
int moveX,
int moveY,
char **board,
int *points,
int x,
int y,
char player
int moveX,
int moveY,
char **board,
int *points,
int x,
int y,
char player
) {
// TODO: fix ambiguity:
// -
@ -384,12 +388,12 @@ void solveVertical(
}
void solveHorizontal(
int moveX,
int moveY,
char **board,
int *points,
int y,
char player
int moveX,
int moveY,
char **board,
int *points,
int y,
char player
) {
if (moveY) {
if (moveY == y - 1) {
@ -409,7 +413,7 @@ void solveHorizontal(
}
} else {
if (board[moveX][moveY + 2] != ' ' && (board[moveX + 1][moveY + 1] != ' ' && board[moveX - 1][moveY + 1] !=
' ')) {
' ')) {
addPoint(points, board, moveX, moveY + 1, player);
}
}