set data to NULL by default
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parent
76a1ddd26a
commit
388a52eca1
54
main.cpp
54
main.cpp
@ -17,9 +17,11 @@ struct myPair {
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T1 first;
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T2 second;
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myPair() : first(), second() {}
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myPair() : first(), second() {
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}
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myPair(const T1 &first, const T2 &second) : first(first), second(second) {}
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myPair(const T1 &first, const T2 &second) : first(first), second(second) {
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}
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};
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// -------- END PAIR IMPL --------
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@ -60,6 +62,7 @@ string toString(int x) {
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int max(int a, int b) {
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return a > b ? a : b;
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}
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// -------- END HELPER FUNCTIONS --------
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// -------- START RAII HELPERS--------
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@ -111,6 +114,7 @@ public:
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myVec() {
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capacity = 0;
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length = 0;
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data = NULL;
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}
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myVec(size_t size) {
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@ -284,7 +288,7 @@ void bubbleSort(myPair<char, myPair<int, bool> > *a) {
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void printScores(int *points, char blacklist) {
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myPair<char, myPair<int, bool> > *arr = static_cast<myPair<char, myPair<int, bool> > *>(alloc(
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26 * sizeof(myPair<char, myPair<int, bool> >)));
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26 * sizeof(myPair<char, myPair<int, bool> >)));
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for (int i = 0; i < 26; i++) {
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myPair<char, myPair<int, bool> > p;
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@ -316,10 +320,10 @@ void printScores(int *points, char blacklist) {
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for (int i = 25; i > -1; i--) {
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if (arr[i].second.first != -1) {
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pt "Player " << arr[i].first << " has " << arr[i].second.first << " boxes" << (
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(i == 25 || arr[i].second.second) && arr[i].first != blacklist
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(i == 25 || arr[i].second.second) && arr[i].first != blacklist
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? arr[i].second.second
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? " (tie)\n"
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: " (win)\n"
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? " (tie)\n"
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: " (win)\n"
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: nl);
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}
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}
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@ -333,11 +337,11 @@ bool isValidMove(int x, int y, char **board) {
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}
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void addPoint(
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int *points,
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char **board,
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int x,
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int y,
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char player
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int *points,
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char **board,
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int x,
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int y,
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char player
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) {
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if (board[x][y] == ' ') {
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if (points[normalize(player)] == -1) {
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@ -350,13 +354,13 @@ void addPoint(
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}
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void solveVertical(
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int moveX,
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int moveY,
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char **board,
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int *points,
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int x,
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int y,
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char player
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int moveX,
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int moveY,
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char **board,
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int *points,
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int x,
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int y,
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char player
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) {
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// TODO: fix ambiguity:
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// -
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@ -384,12 +388,12 @@ void solveVertical(
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}
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void solveHorizontal(
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int moveX,
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int moveY,
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char **board,
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int *points,
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int y,
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char player
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int moveX,
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int moveY,
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char **board,
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int *points,
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int y,
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char player
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) {
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if (moveY) {
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if (moveY == y - 1) {
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@ -409,7 +413,7 @@ void solveHorizontal(
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}
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} else {
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if (board[moveX][moveY + 2] != ' ' && (board[moveX + 1][moveY + 1] != ' ' && board[moveX - 1][moveY + 1] !=
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' ')) {
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' ')) {
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addPoint(points, board, moveX, moveY + 1, player);
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}
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}
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