cmpsc330hw2/dotsandboxes.cxx
Sandipsinh Rathod aad83f47dc
fix errors
2024-11-18 17:04:23 -05:00

526 lines
13 KiB
C++

// Name: Sandipsinh Rathod
// Email: sdr5549@psu.edu
// Class: CMPSC 330
// Program Dots and Boxes
// Current Date: 11/10/24 7:24 PM
// Due Date: 11/10/24 11:59 PM
//
// Description: This program will take a file as input and
// will play the game of dots and boxes.
//
#include <algorithm>
#include <iostream>
#include <sstream>
#include <cstdio>
#include <cstring>
#define pt std::cout <<
#define pter std::cerr <<
#define nl "\n"
using namespace std;
// TODO: spam comments
// -------- START PAIR IMPL --------
template<typename T1, typename T2>
struct myPair {
T1 first;
T2 second;
myPair() : first(), second() {
}
myPair(const T1 &first, const T2 &second) : first(first), second(second) {
}
};
// -------- END PAIR IMPL --------
// -------- START HELPER FUNCTIONS --------
void swapChar(char &a, char &b) {
if (a == b) {
return;
}
a ^= b;
b ^= a;
a ^= b;
}
// Recursively reverse a string
void reverseString(string &str, int start, int end) {
if (start >= end) {
return;
}
swapChar(str[start], str[end]);
reverseString(str, start + 1, end - 1);
}
string toString(int x) {
if (!x) return "0";
string result;
while (x) {
result.push_back(x % 10 + '0');
x /= 10;
}
reverseString(result, 0, result.size() - 1);
return result;
}
int max(int a, int b) {
return a > b ? a : b;
}
// -------- END HELPER FUNCTIONS --------
// -------- START RAII HELPERS--------
unsigned long allocatedMem = 0;
void *alloc(size_t size) {
void *ptr = malloc(size);
if (!ptr) {
pter "Memory allocation failed" << nl;
return NULL;
}
allocatedMem += 1;
return ptr;
}
void dealloc(void *ptr) {
if (ptr) free(ptr);
allocatedMem -= 1;
}
bool assert_alloc() {
return !allocatedMem;
}
// -------- END RAII HELPERS--------
// -------- START SIMPLE VEC IMPLEMENTATION --------
template<typename T>
class myVec {
T *data;
size_t capacity;
size_t length;
void resize() {
if (length == capacity || !length) {
capacity = capacity ? capacity << 1 : 1;
T *newData = static_cast<T *>(alloc(capacity * sizeof(T)));
for (size_t i = 0; i < length; i++) {
newData[i] = data[i];
}
dealloc(data);
data = newData;
}
}
public:
myVec() {
capacity = 0;
length = 0;
data = NULL;
}
myVec(size_t size) {
capacity = size;
length = 0;
data = static_cast<T *>(malloc(size * sizeof(T)));
}
void push_back(const T &val) {
resize();
data[length++] = val;
}
void pop_back() {
if (length) {
length--;
}
}
T &operator[](size_t index) {
return data[index];
}
int size() {
return length;
}
};
// -------- END SIMPLE VEC IMPLEMENTATION --------
// Struct to store a move
struct Move {
char player;
int moveX;
int moveY;
};
// Struct to store/serialize the moves
struct Moves {
int x;
int y;
myVec<Move> moves;
};
// Check if the player is valid
bool isValidPlayer(char c) {
return c >= 'A' && c <= 'Z' && c != 'X';
}
// Serialize the input string
Moves serialize(char *s) {
Moves result;
istringstream iss(s);
iss >> result.x >> result.y;
if (result.x < 2 || result.y < 2) {
string err = "Invalid board size: ";
err.append(toString(result.x));
err.append("x");
err.append(toString(result.y));
throw invalid_argument(err);
}
result.x = (result.x << 1) - 1;
result.y = (result.y << 1) - 1;
char *player = static_cast<char *>(alloc(4 * sizeof(char)));
int x, y;
while (iss >> player >> x >> y) {
if (!strcmp(player, "END")) break;
// TODO: move this exceptions to runtime checks
if (x >= result.x || y >= result.y) {
string err = "Invalid move by: ";
err.append(player);
err.append(" at (x, y): (");
err.append(toString(x));
err.append(", ");
err.append(toString(y));
err.append(")");
throw invalid_argument(err);
}
if (!isValidPlayer(player[0])) {
string err = "Invalid player: ";
err.push_back(player[0]);
throw invalid_argument(err);
}
Move move;
move.player = player[0];
move.moveX = x;
move.moveY = y;
result.moves.push_back(move);
}
dealloc(player);
return result;
}
// Allocate the board
char **allocBoard(int x, int y) {
char **board = static_cast<char **>(alloc(x * sizeof(char *)));
for (int i = 0; i < x; ++i) {
board[i] = static_cast<char *>(alloc(y * sizeof(char)));
}
return board;
}
// Initialize the board by space or dot
void initBoard(char **board, int x, int y) {
for (int i = 0; i < x; ++i) {
for (int j = 0; j < y; j++) {
board[i][j] = (j & 1 || i & 1) ? ' ' : '.';
}
}
}
// Allocate and initialize the board
char **allocAndInitBoard(int x, int y) {
char **board = allocBoard(x, y);
initBoard(board, x, y);
return board;
}
// Deallocate the board
void deallocBoard(char **board, int x) {
for (int i = 0; i < x; ++i) {
dealloc(board[i]);
}
dealloc(board);
}
// Print the board
void printBoard(char **board, int x, int y) {
pt " ";
for (int col = 0; col < y; ++col) {
if (!(col % 10)) {
pt (col / 10);
} else {
pt " ";
}
}
pt endl;
pt " ";
for (int col = 0; col < y; ++col) {
pt (col) % 10;
}
pt endl;
// Print the board with row numbers
for (int row = 0; row < x; ++row) {
if (!(row % 10)) {
pt row / 10;
} else {
pt " ";
}
pt row % 10 << " ";
for (int col = 0; col < y; ++col) {
pt board[row][col];
}
pt endl;
}
}
// Convert the character to lower case
char toLowerCase(char c) {
return c | 32;
}
// Normalize the character to [0, 25)
int normalize(char c) {
return toLowerCase(c) - 'a';
}
// Print the scores of the players
void printScores(int *points, char blacklist) {
myPair<char, int> *arr = static_cast<myPair<char, int> *>(alloc(26 * sizeof(myPair<char, int>)));
for (int i = 0; i < 26; i++) {
arr[i] = myPair<char, int>(static_cast<char>(i + 'A'), points[i]);
}
// Find the maximum score and count the number of players with the maximum score
int maxScore = -1;
int maxCount = 0;
for (int i = 0; i < 26; ++i) {
if (arr[i].first != blacklist && arr[i].second > maxScore) {
maxScore = arr[i].second;
maxCount = 1;
} else if (arr[i].first != blacklist && arr[i].second == maxScore) {
maxCount++;
}
}
for (int i = 0; i < 26; i++) {
if (arr[i].second != -1) {
pt "Player " << arr[i].first << " has " << arr[i].second
<< (arr[i].second < 2 ? " box" : " boxes");
// Handle win/tie logic
if (arr[i].second == maxScore && arr[i].first != blacklist) {
if (maxCount == 1) {
pt " (win)";
} else {
pt " (tie)";
}
}
pt nl;
}
}
dealloc(arr);
}
// Check if the move is valid
// A move is valid if x%2 != y%2 and the cell is empty
bool isValidMove(int x, int y, char **board) {
return (x & 1) != (y & 1) && board[x][y] == ' ';
}
// Add a point to the player and update the board
void addPoint(
int *points,
char **board,
int x,
int y,
char player
) {
if (board[x][y] == ' ') {
if (points[normalize(player)] == -1) {
points[normalize(player)] = 1;
} else {
points[normalize(player)]++;
}
board[x][y] = player;
}
}
// check for any box on the top or bottom of the current move
void solveVertical(
int moveX,
int moveY,
char **board,
int *points,
int x,
int y,
char player
) {
// Check for a box below the current vertical move
if (moveX < x - 2 && // Ensure the box below is within bounds
board[moveX + 2][moveY] != ' ' && // Bottom horizontal line
board[moveX + 1][moveY - 1] != ' ' && // Left vertical line
board[moveX + 1][moveY + 1] != ' ') { // Right vertical line
addPoint(points, board, moveX + 1, moveY, player); // Add point for box below
}
// Check for a box above the current vertical move
if (moveX > 1 && // Ensure the box above is within bounds
board[moveX - 2][moveY] != ' ' && // Top horizontal line
board[moveX - 1][moveY - 1] != ' ' && // Left vertical line
board[moveX - 1][moveY + 1] != ' ') { // Right vertical line
addPoint(points, board, moveX - 1, moveY, player); // Add point for box above
}
}
// check for any box on the left or right of the current move
void solveHorizontal(
int moveX,
int moveY,
char **board,
int *points,
int y,
char player
) {
// Check for a box to the left of the current horizontal move
if (moveY > 1 && // Ensure the box to the left is within bounds
board[moveX][moveY - 2] != ' ' && // Left horizontal line
board[moveX - 1][moveY - 1] != ' ' && // Top vertical line
board[moveX + 1][moveY - 1] != ' ') { // Bottom vertical line
addPoint(points, board, moveX, moveY - 1, player); // Add point for box to the left
}
// Check for a box to the right of the current horizontal move
if (moveY < y - 2 && // Ensure the box to the right is within bounds
board[moveX][moveY + 2] != ' ' && // Right horizontal line
board[moveX - 1][moveY + 1] != ' ' && // Top vertical line
board[moveX + 1][moveY + 1] != ' ') { // Bottom vertical line
addPoint(points, board, moveX, moveY + 1, player); // Add point for box to the right
}
}
// Solve the game
void solve(Moves moves, char **board) {
int *points = static_cast<int *>(alloc(26 * (sizeof(int))));
for (int i = 0; i < 26; i++) {
points[i] = -1;
}
for (int i = 0; i < moves.moves.size(); i++) {
Move move = moves.moves[i];
int moveX = move.moveX;
int moveY = move.moveY;
char player = move.player;
points[normalize(player)] = max(0, points[normalize(player)]);
if (!isValidMove(moveX, moveY, board)) {
pt "Invalid or Repeated move by: " << player << " at (x, y): (" << moveX << ", " << moveY << ")" << nl;
board[moveX][moveY] = 'X';
printBoard(board, moves.x, moves.y);
printScores(points, player);
pt "Exiting.." << nl;
return;
}
board[moveX][moveY] = toLowerCase(player);
if (!(moveX & 1) && (moveY & 1)) {
solveVertical(moveX, moveY, board, points, moves.x, moves.y, player);
} else if ((moveX & 1) && !(moveY & 1)) {
solveHorizontal(moveX, moveY, board, points, moves.y, player);
} else {
pt "Invalid move by: " << player << " at (x, y): (" << moveX << ", " << moveY << ")" << nl;
board[moveX][moveY] = 'X';
printBoard(board, moves.x, moves.y);
printScores(points, player);
pt "Exiting.." << nl;
return;
}
}
printBoard(board, moves.x, moves.y);
printScores(points, '\0');
dealloc(points);
}
// Run the game
int run(char *fileName) {
// --- IO START ---
FILE *inp = fopen(fileName, "r");
if (!inp) {
pter "File not found" << nl;
return 1;
}
fseek(inp, 0L, SEEK_END);
const long sz = ftell(inp);
fseek(inp, 0L, SEEK_SET);
char *fileInpPtr = static_cast<char *>(alloc(sz + 1 * sizeof(char)));
fileInpPtr[sz] = '\0';
for (int i = 0; i < sz; ++i) {
fscanf(inp, "%c", &fileInpPtr[i]);
}
// --- IO END ---
// --- ALGORITHM START ---
Moves moves = serialize(fileInpPtr);
char **board = allocAndInitBoard(moves.x, moves.y);
solve(moves, board);
// --- ALGORITHM END ---
// --- MEMORY CLEANUP START ---
dealloc(fileInpPtr);
deallocBoard(board, moves.x);
fclose(inp);
if (!assert_alloc()) {
pter "Memory leak detected" << nl;
return 1;
}
// --- MEMORY CLEANUP END ---
return 0;
}
int main(int argc, char **argv) {
if (argc < 2) {
pter "No input file provided" << nl;
pter "Usage: dotsandboxes /path/to/input.txt" << nl;
return 1;
}
// collect errors at single place
try {
return run(argv[1]);
} catch (const invalid_argument &e) {
pter e.what() << nl;
return 1;
}
}