cmpsc330hw4/strategic_player.cxx

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#include "strategic_player.h"
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StrategicPlayer::StrategicPlayer(char name) {
this->name = name;
}
void StrategicPlayer::selectLineLocation(Board &board, int &row, int &col) {
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int rows = board.getRows();
int cols = board.getCols();
// Step 1: Try to complete a box
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for (int r = 1; r < 2 * rows - 2; r += 2) {
// Iterate over box centers (odd rows)
for (int c = 1; c < 2 * cols - 2; c += 2) {
// Iterate over box centers (odd cols)
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// Check adjacent lines for an opportunity to complete a box
if (board.isLineValid(r - 1, c) && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
board.get(r, c - 1) != ' ' && // Left line
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board.get(r, c + 1) != ' ') {
// Right line
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row = r - 1;
col = c;
return;
}
if (board.isLineValid(r + 1, c) && // Bottom line
board.get(r - 1, c) != ' ' && // Top line
board.get(r, c - 1) != ' ' && // Left line
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board.get(r, c + 1) != ' ') {
// Right line
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row = r + 1;
col = c;
return;
}
if (board.isLineValid(r, c - 1) && // Left line
board.get(r - 1, c) != ' ' && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
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board.get(r, c + 1) != ' ') {
// Right line
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row = r;
col = c - 1;
return;
}
if (board.isLineValid(r, c + 1) && // Right line
board.get(r - 1, c) != ' ' && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
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board.get(r, c - 1) != ' ') {
// Left line
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row = r;
col = c + 1;
return;
}
}
}
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// Step 2: Avoid moves that leave a box with one line remaining
for (int r = 0; r < 2 * rows - 1; ++r) {
// Iterate over all valid rows
for (int c = 0; c < 2 * cols - 1; ++c) {
// Iterate over all valid cols
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if (board.isLineValid(r, c)) {
// Simulate placing the line
board.placeLine(r, c, name);
// Check if this move leaves a box with only one line remaining
bool createsOpportunity = false;
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for (int nr = 1; nr < 2 * rows - 2; nr += 2) {
// Iterate over box centers
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for (int nc = 1; nc < 2 * cols - 2; nc += 2) {
if (board.get(nr, nc) == ' ') {
int adjacentLines = 0;
if (nr > 0 && board.get(nr - 1, nc) != ' ') adjacentLines++; // Top line
if (nr < 2 * rows - 2 && board.get(nr + 1, nc) != ' ') adjacentLines++; // Bottom line
if (nc > 0 && board.get(nr, nc - 1) != ' ') adjacentLines++; // Left line
if (nc < 2 * cols - 2 && board.get(nr, nc + 1) != ' ') adjacentLines++; // Right line
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if (adjacentLines == 3) {
// Opponent can complete this box
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createsOpportunity = true;
break;
}
}
}
if (createsOpportunity) break;
}
board.set(r, c, ' '); // Undo the simulated move
if (!createsOpportunity) {
row = r;
col = c;
return;
}
}
}
}
// Step 3: Fallback to the first valid move
for (int r = 0; r < 2 * rows - 1; ++r) {
for (int c = 0; c < 2 * cols - 1; ++c) {
if (board.isLineValid(r, c)) {
row = r;
col = c;
return;
}
}
}
}
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char StrategicPlayer::getName() const {
return this->name;
}