cmpsc330hw4/gameplay.cxx

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#include "gameplay.h"
#include <iostream>
#include <fstream>
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#include <cstdlib>
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using namespace std;
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Gameplay::Gameplay(
int rows,
int cols,
Player *player1,
Player *player2
): board(rows, cols),
player1(player1),
player2(player2) {
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}
void Gameplay::playGame() {
// Write board dimensions to the output file
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cout << board.getRows() << " " << board.getCols() << '\n';
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char currentPlayer = player1->getName();
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while (true) {
int row, col;
// Determine the move based on the current player
if (currentPlayer == player1->getName()) {
player1->selectLineLocation(board, row, col);
} else {
player2->selectLineLocation(board, row, col);
}
// Validate and place the move
if (board.isLineValid(row, col)) {
board.placeLine(row, col, currentPlayer);
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cout << currentPlayer << " " << row << " " << col << '\n';
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int boxesCompleted = board.checkAndMarkBox(row, col, currentPlayer);
if (boxesCompleted == 0) {
// Switch to the next player if no boxes are earned
currentPlayer = (currentPlayer == player1->getName())
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? player2->getName()
: player1->getName();
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}
} else {
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cout << currentPlayer << " made an invalid move at (" << row << ", " << col << ")!" << '\n';
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return;
}
// Check if the board is full
if (board.isFull()) {
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cout << "END" << endl;
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break;
}
}
// Print the final board state
board.printBoard();
// Determine the winner and display results
determineWinner();
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}
Gameplay::~Gameplay() {
// Free the player objects
free(this->player1);
free(this->player2);
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}
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template<typename T>
void mySwap(T &a, T &b) {
if (!(a == b)) {
a ^= b;
b ^= a;
a ^= b;
}
}
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void Gameplay::determineWinner() {
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int player1Score = 0, player2Score = 0;
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// Iterate over the centers of boxes
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for (int r = 1; r < 2 * board.getRows() - 2; r += 2) {
// Center rows of boxes
for (int c = 1; c < 2 * board.getCols() - 2; c += 2) {
// Center columns of boxes
char boxOwner = board.get(r, c); // Get the owner of the box
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if (boxOwner == player1->getName()) {
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player1Score++;
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} else if (boxOwner == player2->getName()) {
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player2Score++;
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}
}
}
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char players[2] = {player1->getName(), player2->getName()};
if (players[0] > players[1]) {
mySwap(players[0], players[1]);
mySwap(player1Score, player2Score);
}
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// Display results
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cout << "Player " << players[0] << " has " << player1Score << " boxes " << (player1Score > player2Score
? "(win)"
: player1Score == player2Score? "(tie)": "") << '\n';
cout << "Player " << players[1] << " has " << player2Score << " boxes " << (player2Score > player1Score
? "(win)"
: player1Score == player2Score? "(tie)": "") << '\n';
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cout.flush();
}