cmpsc330hw4/main.cxx

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//------------------------------------------------------------------------------------------------------------
// Team member 1:
// Name: Sandipsinh Rathod
// Email: sdr5549@psu.edu
// Class: CMPSC 330
//
// Team member 2:
// Name: Sapan Shah
// Email: scs6041@psu.edu
// Class: CMPSC 330
//
// Description: This program generates moves from two-player board game where
// wither one player plays strategically and the other plays randomly. Or both players
// play randomly or strategically.
//--------------------------------------------------------------------------------------------------------------
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#include "gameplay.h"
#include <iostream>
#include <fstream>
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#include "random_player.h"
#include "utils.h"
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using namespace std;
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int main() {
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int rows, cols;
char player1Name, player2Name;
string player1Type, player2Type;
// Read board dimensions
cin >> rows >> cols;
// Read player 1 details
cin >> player1Name >> player1Type;
// Read player 2 details
cin >> player2Name >> player2Type;
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// Validate player types
if (!equalsIgnoreCase(player1Type, "Random") && !equalsIgnoreCase(player1Type, "Strategic")) {
cerr << "Error: Invalid player 1 type. Must be 'Random' or 'Strategic'." << endl;
return 1;
}
if (!equalsIgnoreCase(player2Type, "Random") && !equalsIgnoreCase(player2Type, "Strategic")) {
cerr << "Error: Invalid player 2 type. Must be 'Random' or 'Strategic'." << endl;
return 1;
}
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// Determine player types and initialize gameplay
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Player *player1, *player2;
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if (equalsIgnoreCase(player1Type, "Random") && equalsIgnoreCase(player2Type, "Strategic")) {
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player1 = new RandomPlayer(player1Name);
player2 = new StrategicPlayer(player2Name);
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} else if (equalsIgnoreCase(player1Type, "Strategic") && equalsIgnoreCase(player2Type, "Random")) {
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player1 = new RandomPlayer(player2Name);
player2 = new StrategicPlayer(player1Name);
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} else if (equalsIgnoreCase(player1Type, "Random") && equalsIgnoreCase(player2Type, "Random")) {
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player1 = new RandomPlayer(player2Name);
player2 = new RandomPlayer(player1Name);
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} else {
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player1 = new StrategicPlayer(player2Name);
player2 = new StrategicPlayer(player1Name);
}
if (player1->getName() != player1Name) {
Player *tmp = player1;
player1 = player2;
player2 = tmp;
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}
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Gameplay(rows, cols, player1, player2)
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.playGame();
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return 0;
}