cmpsc330hw4/main.cpp

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#include "gameplay.h"
#include <iostream>
#include <fstream>
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#include "random_player.h"
#include "utils.h"
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using namespace std;
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int main() {
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int rows, cols;
char player1Name, player2Name;
string player1Type, player2Type;
// Read board dimensions
cin >> rows >> cols;
// Read player 1 details
cin >> player1Name >> player1Type;
// Read player 2 details
cin >> player2Name >> player2Type;
// Determine player types and initialize gameplay
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Player *randomPlayerName, *strategicPlayerName;
if (toLowerCase(player1Type[0]) == 'r' && toLowerCase(player2Type[0]) == 's') {
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randomPlayerName = new RandomPlayer(player1Name);
strategicPlayerName = new StrategicPlayer(player2Name);
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} else if (toLowerCase(player1Type[0]) == 's' && toLowerCase(player2Type[0]) == 'r') {
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randomPlayerName = new RandomPlayer(player2Name);
strategicPlayerName = new StrategicPlayer(player1Name);
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} else if (toLowerCase(player1Type[0]) == 'r' && toLowerCase(player2Type[0]) == 'r') {
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randomPlayerName = new RandomPlayer(player2Name);
strategicPlayerName = new RandomPlayer(player1Name);
} else {
randomPlayerName = new StrategicPlayer(player2Name);
strategicPlayerName = new StrategicPlayer(player1Name);
}
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Gameplay(rows, cols, randomPlayerName, strategicPlayerName)
.playGame();
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return 0;
}