cmpsc330hw4/strategic_player.cpp

97 lines
3.8 KiB
C++
Raw Normal View History

2024-11-19 23:54:26 +00:00
#include "strategic_player.h"
using namespace std;
void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
int rows = board.getRows();
int cols = board.getCols();
// Step 1: Try to complete a box
for (int r = 1; r < 2 * rows - 2; r += 2) { // Iterate over box centers (odd rows)
for (int c = 1; c < 2 * cols - 2; c += 2) { // Iterate over box centers (odd cols)
// Check adjacent lines for an opportunity to complete a box
if (board.isLineValid(r - 1, c) && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
board.get(r, c - 1) != ' ' && // Left line
board.get(r, c + 1) != ' ') { // Right line
row = r - 1;
col = c;
return;
}
if (board.isLineValid(r + 1, c) && // Bottom line
board.get(r - 1, c) != ' ' && // Top line
board.get(r, c - 1) != ' ' && // Left line
board.get(r, c + 1) != ' ') { // Right line
row = r + 1;
col = c;
return;
}
if (board.isLineValid(r, c - 1) && // Left line
board.get(r - 1, c) != ' ' && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
board.get(r, c + 1) != ' ') { // Right line
row = r;
col = c - 1;
return;
}
if (board.isLineValid(r, c + 1) && // Right line
board.get(r - 1, c) != ' ' && // Top line
board.get(r + 1, c) != ' ' && // Bottom line
board.get(r, c - 1) != ' ') { // Left line
row = r;
col = c + 1;
return;
}
}
}
// Step 2: Avoid moves that leave a box with one line remaining
for (int r = 0; r < 2 * rows - 1; ++r) { // Iterate over all valid rows
for (int c = 0; c < 2 * cols - 1; ++c) { // Iterate over all valid cols
if (board.isLineValid(r, c)) {
// Simulate placing the line
board.placeLine(r, c, name);
// Check if this move leaves a box with only one line remaining
bool createsOpportunity = false;
for (int nr = 1; nr < 2 * rows - 2; nr += 2) { // Iterate over box centers
for (int nc = 1; nc < 2 * cols - 2; nc += 2) {
if (board.get(nr, nc) == ' ') {
int adjacentLines = 0;
if (nr > 0 && board.get(nr - 1, nc) != ' ') adjacentLines++; // Top line
if (nr < 2 * rows - 2 && board.get(nr + 1, nc) != ' ') adjacentLines++; // Bottom line
if (nc > 0 && board.get(nr, nc - 1) != ' ') adjacentLines++; // Left line
if (nc < 2 * cols - 2 && board.get(nr, nc + 1) != ' ') adjacentLines++; // Right line
if (adjacentLines == 3) { // Opponent can complete this box
createsOpportunity = true;
break;
}
}
}
if (createsOpportunity) break;
}
board.set(r, c, ' '); // Undo the simulated move
if (!createsOpportunity) {
row = r;
col = c;
return;
}
}
}
}
// Step 3: Fallback to the first valid move
for (int r = 0; r < 2 * rows - 1; ++r) {
for (int c = 0; c < 2 * cols - 1; ++c) {
if (board.isLineValid(r, c)) {
row = r;
col = c;
return;
}
}
}
}