cleanup
This commit is contained in:
parent
f99efc4208
commit
273662fde0
@ -13,4 +13,5 @@ add_executable(hw4 main.cpp
|
||||
strategic_player.cpp
|
||||
gameplay.cpp
|
||||
gameplay.cpp
|
||||
player.h)
|
||||
player.h
|
||||
io.cpp)
|
||||
|
@ -13,15 +13,15 @@ Gameplay::~Gameplay() {
|
||||
}
|
||||
|
||||
void Gameplay::playGame() {
|
||||
std::ofstream outputFile("output.txt");
|
||||
ofstream outputFile("output.txt");
|
||||
if (!outputFile) {
|
||||
std::cerr << "Error: Could not open output file for writing." << std::endl;
|
||||
cerr << "Error: Could not open output file for writing." << endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Write board dimensions to the output file
|
||||
outputFile << board.getRows() << " " << board.getCols() << std::endl;
|
||||
std::cout << board.getRows() << " " << board.getCols() << std::endl;
|
||||
outputFile << board.getRows() << " " << board.getCols() << endl;
|
||||
cout << board.getRows() << " " << board.getCols() << endl;
|
||||
char currentPlayer = player1->getName(); // Start with the RandomPlayer
|
||||
while (true) {
|
||||
int row, col;
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include "strategic_player.h"
|
||||
|
||||
class Gameplay {
|
||||
private:
|
||||
Board board;
|
||||
Player* player1; // Use pointers to enable polymorphism
|
||||
Player* player2;
|
||||
|
7
io.cpp
Normal file
7
io.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
template<typename T>
|
||||
void print(T val) {
|
||||
std::cout << val;
|
||||
}
|
2
main.cpp
2
main.cpp
@ -5,7 +5,7 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main() {
|
||||
int rows, cols;
|
||||
char player1Name, player2Name;
|
||||
string player1Type, player2Type;
|
||||
|
6
player.h
6
player.h
@ -4,13 +4,7 @@
|
||||
#include "board.h"
|
||||
|
||||
class Player {
|
||||
private:
|
||||
char name;
|
||||
|
||||
public:
|
||||
Player(char name){
|
||||
this->name = name;
|
||||
}
|
||||
virtual void selectLineLocation(Board& board, int& row, int& col) = 0;
|
||||
virtual char getName() const = 0;
|
||||
};
|
||||
|
@ -1,6 +1,12 @@
|
||||
#include "random_player.h"
|
||||
#include <cstdlib>
|
||||
|
||||
|
||||
RandomPlayer::RandomPlayer(char name) {
|
||||
this->name = name;
|
||||
srand(time(0)); // Seed the random number generator
|
||||
}
|
||||
|
||||
void RandomPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
int rows = board.getRows();
|
||||
int cols = board.getCols();
|
||||
@ -11,3 +17,7 @@ void RandomPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
col = rand() % (2 * cols - 1); // Random column within the board dimensions
|
||||
} while (!board.isLineValid(row, col)); // Check if the move is valid
|
||||
}
|
||||
|
||||
char RandomPlayer::getName() const {
|
||||
return this->name;
|
||||
}
|
||||
|
@ -6,20 +6,15 @@
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
|
||||
class RandomPlayer: public Player {
|
||||
private:
|
||||
class RandomPlayer : public Player {
|
||||
char name;
|
||||
|
||||
public:
|
||||
RandomPlayer(char name): Player(name) {
|
||||
srand(static_cast<unsigned int>(time(nullptr)));
|
||||
RandomPlayer(char name);
|
||||
|
||||
this->name = name;
|
||||
}
|
||||
void selectLineLocation(Board& board, int& row, int& col);
|
||||
void selectLineLocation(Board &board, int &row, int &col);
|
||||
|
||||
char getName() const override {
|
||||
return this->name;
|
||||
}
|
||||
char getName() const;
|
||||
};
|
||||
|
||||
#endif //HW4_RANDOM_PLAYER_H
|
||||
|
@ -1,19 +1,25 @@
|
||||
#include "strategic_player.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
StrategicPlayer::StrategicPlayer(char name) {
|
||||
this->name = name;
|
||||
}
|
||||
|
||||
void StrategicPlayer::selectLineLocation(Board &board, int &row, int &col) {
|
||||
int rows = board.getRows();
|
||||
int cols = board.getCols();
|
||||
|
||||
// Step 1: Try to complete a box
|
||||
for (int r = 1; r < 2 * rows - 2; r += 2) { // Iterate over box centers (odd rows)
|
||||
for (int c = 1; c < 2 * cols - 2; c += 2) { // Iterate over box centers (odd cols)
|
||||
for (int r = 1; r < 2 * rows - 2; r += 2) {
|
||||
// Iterate over box centers (odd rows)
|
||||
for (int c = 1; c < 2 * cols - 2; c += 2) {
|
||||
// Iterate over box centers (odd cols)
|
||||
// Check adjacent lines for an opportunity to complete a box
|
||||
if (board.isLineValid(r - 1, c) && // Top line
|
||||
board.get(r + 1, c) != ' ' && // Bottom line
|
||||
board.get(r, c - 1) != ' ' && // Left line
|
||||
board.get(r, c + 1) != ' ') { // Right line
|
||||
board.get(r, c + 1) != ' ') {
|
||||
// Right line
|
||||
row = r - 1;
|
||||
col = c;
|
||||
return;
|
||||
@ -21,7 +27,8 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
if (board.isLineValid(r + 1, c) && // Bottom line
|
||||
board.get(r - 1, c) != ' ' && // Top line
|
||||
board.get(r, c - 1) != ' ' && // Left line
|
||||
board.get(r, c + 1) != ' ') { // Right line
|
||||
board.get(r, c + 1) != ' ') {
|
||||
// Right line
|
||||
row = r + 1;
|
||||
col = c;
|
||||
return;
|
||||
@ -29,7 +36,8 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
if (board.isLineValid(r, c - 1) && // Left line
|
||||
board.get(r - 1, c) != ' ' && // Top line
|
||||
board.get(r + 1, c) != ' ' && // Bottom line
|
||||
board.get(r, c + 1) != ' ') { // Right line
|
||||
board.get(r, c + 1) != ' ') {
|
||||
// Right line
|
||||
row = r;
|
||||
col = c - 1;
|
||||
return;
|
||||
@ -37,7 +45,8 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
if (board.isLineValid(r, c + 1) && // Right line
|
||||
board.get(r - 1, c) != ' ' && // Top line
|
||||
board.get(r + 1, c) != ' ' && // Bottom line
|
||||
board.get(r, c - 1) != ' ') { // Left line
|
||||
board.get(r, c - 1) != ' ') {
|
||||
// Left line
|
||||
row = r;
|
||||
col = c + 1;
|
||||
return;
|
||||
@ -45,16 +54,19 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Avoid moves that leave a box with one line remaining
|
||||
for (int r = 0; r < 2 * rows - 1; ++r) { // Iterate over all valid rows
|
||||
for (int c = 0; c < 2 * cols - 1; ++c) { // Iterate over all valid cols
|
||||
// Step 2: Avoid moves that leave a box with one line remaining
|
||||
for (int r = 0; r < 2 * rows - 1; ++r) {
|
||||
// Iterate over all valid rows
|
||||
for (int c = 0; c < 2 * cols - 1; ++c) {
|
||||
// Iterate over all valid cols
|
||||
if (board.isLineValid(r, c)) {
|
||||
// Simulate placing the line
|
||||
board.placeLine(r, c, name);
|
||||
|
||||
// Check if this move leaves a box with only one line remaining
|
||||
bool createsOpportunity = false;
|
||||
for (int nr = 1; nr < 2 * rows - 2; nr += 2) { // Iterate over box centers
|
||||
for (int nr = 1; nr < 2 * rows - 2; nr += 2) {
|
||||
// Iterate over box centers
|
||||
for (int nc = 1; nc < 2 * cols - 2; nc += 2) {
|
||||
if (board.get(nr, nc) == ' ') {
|
||||
int adjacentLines = 0;
|
||||
@ -63,7 +75,8 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
if (nc > 0 && board.get(nr, nc - 1) != ' ') adjacentLines++; // Left line
|
||||
if (nc < 2 * cols - 2 && board.get(nr, nc + 1) != ' ') adjacentLines++; // Right line
|
||||
|
||||
if (adjacentLines == 3) { // Opponent can complete this box
|
||||
if (adjacentLines == 3) {
|
||||
// Opponent can complete this box
|
||||
createsOpportunity = true;
|
||||
break;
|
||||
}
|
||||
@ -94,3 +107,7 @@ void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char StrategicPlayer::getName() const {
|
||||
return this->name;
|
||||
}
|
||||
|
@ -9,18 +9,12 @@
|
||||
#include "player.h"
|
||||
|
||||
class StrategicPlayer: public Player {
|
||||
private:
|
||||
char name;
|
||||
public:
|
||||
|
||||
StrategicPlayer(char name): Player(name) {
|
||||
this->name = name;
|
||||
}
|
||||
StrategicPlayer(char name);
|
||||
|
||||
void selectLineLocation(Board& board, int& row, int& col);
|
||||
char getName() const override {
|
||||
return this->name;
|
||||
}
|
||||
char getName() const;
|
||||
};
|
||||
|
||||
#endif //HW4_STRATEGIC_PLAYER_H
|
||||
|
Loading…
Reference in New Issue
Block a user