fix tie print
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parent
4e9ce49935
commit
3de22dbb3e
@ -3,17 +3,17 @@ project(hw4)
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set(CMAKE_CXX_STANDARD 17)
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add_executable(hw4 main.cpp
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add_executable(hw4 main.cxx
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board.h
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random_player.h
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strategic_player.h
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gameplay.h
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board.cpp
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random_player.cpp
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strategic_player.cpp
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gameplay.cpp
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board.cxx
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random_player.cxx
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strategic_player.cxx
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player.h
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raii.h
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utils.cpp
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utils.cxx
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utils.h
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gameplay.cxx
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)
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24
gameplay.cxx
24
gameplay.cxx
@ -5,14 +5,20 @@
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using namespace std;
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Gameplay::Gameplay(int rows, int cols, Player *player1, Player *player2): board(rows, cols), player1(player1),
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player2(player2) {
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Gameplay::Gameplay(
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int rows,
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int cols,
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Player *player1,
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Player *player2
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): board(rows, cols),
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player1(player1),
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player2(player2) {
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}
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void Gameplay::playGame() {
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// Write board dimensions to the output file
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cout << board.getRows() << " " << board.getCols() << '\n';
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char currentPlayer = player1->getName(); // Start with the RandomPlayer
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char currentPlayer = player1->getName();
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while (true) {
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int row, col;
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// Determine the move based on the current player
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@ -90,12 +96,12 @@ void Gameplay::determineWinner() {
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}
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// Display results
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cout << "Player " << players[0] << " has " << player1Score << " boxes " << (player1Score > player2Score? "(win)": "") << '\n';
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cout << "Player " << players[1] << " has " << player2Score << " boxes " << (player2Score > player1Score? "(win)": "") << '\n';
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if (player1Score == player2Score) {
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cout << "It's a tie!" << '\n';
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}
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cout << "Player " << players[0] << " has " << player1Score << " boxes " << (player1Score > player2Score
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? "(win)"
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: player1Score == player2Score? "(tie)": "") << '\n';
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cout << "Player " << players[1] << " has " << player2Score << " boxes " << (player2Score > player1Score
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? "(win)"
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: player1Score == player2Score? "(tie)": "") << '\n';
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cout.flush();
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}
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25
main.cxx
25
main.cxx
@ -50,22 +50,27 @@ int main() {
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}
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// Determine player types and initialize gameplay
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Player *randomPlayerName, *strategicPlayerName;
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Player *player1, *player2;
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if (equalsIgnoreCase(player1Type, "Random") && equalsIgnoreCase(player2Type, "Strategic")) {
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randomPlayerName = new RandomPlayer(player1Name);
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strategicPlayerName = new StrategicPlayer(player2Name);
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player1 = new RandomPlayer(player1Name);
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player2 = new StrategicPlayer(player2Name);
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} else if (equalsIgnoreCase(player1Type, "Strategic") && equalsIgnoreCase(player2Type, "Random")) {
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randomPlayerName = new RandomPlayer(player2Name);
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strategicPlayerName = new StrategicPlayer(player1Name);
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player1 = new RandomPlayer(player2Name);
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player2 = new StrategicPlayer(player1Name);
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} else if (equalsIgnoreCase(player1Type, "Random") && equalsIgnoreCase(player2Type, "Random")) {
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randomPlayerName = new RandomPlayer(player2Name);
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strategicPlayerName = new RandomPlayer(player1Name);
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player1 = new RandomPlayer(player2Name);
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player2 = new RandomPlayer(player1Name);
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} else {
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randomPlayerName = new StrategicPlayer(player2Name);
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strategicPlayerName = new StrategicPlayer(player1Name);
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player1 = new StrategicPlayer(player2Name);
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player2 = new StrategicPlayer(player1Name);
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}
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if (player1->getName() != player1Name) {
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Player *tmp = player1;
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player1 = player2;
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player2 = tmp;
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}
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Gameplay(rows, cols, randomPlayerName, strategicPlayerName)
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Gameplay(rows, cols, player1, player2)
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.playGame();
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return 0;
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