#include "gameplay.h" #include #include #include using namespace std; Gameplay::Gameplay(int rows, int cols, Player *player1, Player *player2): board(rows, cols), player1(player1), player2(player2) { } void Gameplay::playGame() { // Write board dimensions to the output file cout << board.getRows() << " " << board.getCols() << '\n'; char currentPlayer = player1->getName(); // Start with the RandomPlayer while (true) { int row, col; // Determine the move based on the current player if (currentPlayer == player1->getName()) { player1->selectLineLocation(board, row, col); } else { player2->selectLineLocation(board, row, col); } // Validate and place the move if (board.isLineValid(row, col)) { board.placeLine(row, col, currentPlayer); cout << currentPlayer << " " << row << " " << col << '\n'; int boxesCompleted = board.checkAndMarkBox(row, col, currentPlayer); if (boxesCompleted == 0) { // Switch to the next player if no boxes are earned currentPlayer = (currentPlayer == player1->getName()) ? player2->getName() : player1->getName(); } } else { cout << currentPlayer << " made an invalid move at (" << row << ", " << col << ")!" << '\n'; return; } // Check if the board is full if (board.isFull()) { cout<<"END"<player1); free(this->player2); // Alternatively /* delete this->player1; delete this->player2; */ } void Gameplay::determineWinner() { int randomPlayerBoxes = 0, strategicPlayerBoxes = 0; // Iterate over the centers of boxes for (int r = 1; r < 2 * board.getRows() - 2; r += 2) { // Center rows of boxes for (int c = 1; c < 2 * board.getCols() - 2; c += 2) { // Center columns of boxes char boxOwner = board.get(r, c); // Get the owner of the box if (boxOwner == player1->getName()) { randomPlayerBoxes++; } else if (boxOwner == player2->getName()) { strategicPlayerBoxes++; } } } // Display results cout << "Player " << player1->getName() << " has " << randomPlayerBoxes << " boxes." << '\n'; cout << "Player " << player2->getName() << " has " << strategicPlayerBoxes << " boxes." << '\n'; if (randomPlayerBoxes > strategicPlayerBoxes) { cout << "Player " << player1->getName() << " (wins)" << '\n'; } else if (strategicPlayerBoxes > randomPlayerBoxes) { cout << "Player " << player2->getName() << " (wins)" << '\n'; } else { cout << "The game is a tie!" << '\n'; } }