97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
#include "strategic_player.h"
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using namespace std;
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void StrategicPlayer::selectLineLocation(Board& board, int& row, int& col) {
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int rows = board.getRows();
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int cols = board.getCols();
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// Step 1: Try to complete a box
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for (int r = 1; r < 2 * rows - 2; r += 2) { // Iterate over box centers (odd rows)
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for (int c = 1; c < 2 * cols - 2; c += 2) { // Iterate over box centers (odd cols)
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// Check adjacent lines for an opportunity to complete a box
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if (board.isLineValid(r - 1, c) && // Top line
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board.get(r + 1, c) != ' ' && // Bottom line
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board.get(r, c - 1) != ' ' && // Left line
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board.get(r, c + 1) != ' ') { // Right line
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row = r - 1;
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col = c;
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return;
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}
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if (board.isLineValid(r + 1, c) && // Bottom line
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board.get(r - 1, c) != ' ' && // Top line
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board.get(r, c - 1) != ' ' && // Left line
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board.get(r, c + 1) != ' ') { // Right line
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row = r + 1;
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col = c;
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return;
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}
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if (board.isLineValid(r, c - 1) && // Left line
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board.get(r - 1, c) != ' ' && // Top line
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board.get(r + 1, c) != ' ' && // Bottom line
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board.get(r, c + 1) != ' ') { // Right line
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row = r;
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col = c - 1;
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return;
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}
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if (board.isLineValid(r, c + 1) && // Right line
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board.get(r - 1, c) != ' ' && // Top line
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board.get(r + 1, c) != ' ' && // Bottom line
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board.get(r, c - 1) != ' ') { // Left line
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row = r;
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col = c + 1;
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return;
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}
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}
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}
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// Step 2: Avoid moves that leave a box with one line remaining
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for (int r = 0; r < 2 * rows - 1; ++r) { // Iterate over all valid rows
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for (int c = 0; c < 2 * cols - 1; ++c) { // Iterate over all valid cols
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if (board.isLineValid(r, c)) {
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// Simulate placing the line
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board.placeLine(r, c, name);
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// Check if this move leaves a box with only one line remaining
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bool createsOpportunity = false;
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for (int nr = 1; nr < 2 * rows - 2; nr += 2) { // Iterate over box centers
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for (int nc = 1; nc < 2 * cols - 2; nc += 2) {
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if (board.get(nr, nc) == ' ') {
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int adjacentLines = 0;
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if (nr > 0 && board.get(nr - 1, nc) != ' ') adjacentLines++; // Top line
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if (nr < 2 * rows - 2 && board.get(nr + 1, nc) != ' ') adjacentLines++; // Bottom line
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if (nc > 0 && board.get(nr, nc - 1) != ' ') adjacentLines++; // Left line
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if (nc < 2 * cols - 2 && board.get(nr, nc + 1) != ' ') adjacentLines++; // Right line
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if (adjacentLines == 3) { // Opponent can complete this box
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createsOpportunity = true;
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break;
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}
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}
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}
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if (createsOpportunity) break;
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}
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board.set(r, c, ' '); // Undo the simulated move
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if (!createsOpportunity) {
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row = r;
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col = c;
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return;
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}
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}
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}
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}
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// Step 3: Fallback to the first valid move
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for (int r = 0; r < 2 * rows - 1; ++r) {
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for (int c = 0; c < 2 * cols - 1; ++c) {
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if (board.isLineValid(r, c)) {
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row = r;
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col = c;
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return;
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}
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}
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}
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}
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