#ifndef HW4_STRATEGIC_PLAYER_H #define HW4_STRATEGIC_PLAYER_H #include "common.h" #include "board.h" #include "player.h" class StrategicPlayer: public IPlayer { char name; char box_name; Board board; public: string PlayerInfo(); // Init(const int,const int) will be called before playing the game // You can create your own data-structure void Init ( int board_rows // the size of board (including dots, lines, and boxes) , int board_cols // the size of board (including dots, lines, and boxes) , char box_type // the character for the player's boxes , char line_type // the character for the player's lines ); // Close() will be called after finishing playing the game // You can remove all dynamically allocated memories void Close(); // EventAddLine() and EventAddBox() will be called // when a player adds a line or when a system assign a box's owner void EventAddLine(char bar, const Loc& loc); void EventAddBox (char box, const Loc& loc); // Loc SelectLineLocation() will be called // when the game system ask where your player want to add a line Loc SelectLineLocation(); ~StrategicPlayer(); }; #endif //HW4_STRATEGIC_PLAYER_H